200行代码,撸一个TCP服务器

5年以前  |  阅读数:296 次  |  编程语言:Golang 
package tcp_packet_count_split

import (
    "encoding/binary"
    "net"
    "time"
)

type Conn struct {
    conn         net.Conn
    send         chan *MsgData
    msgHandler   MsgHandler
    recvBuffer   []byte
    msgPacker    MsgPacker
    pingInterval uint
    pingHandler  PingHandler
    pingStop     chan bool
    closeHandler CloseHandler
}

type MsgHandler interface {
    HandleMsg(*MsgData)
}

type MsgPacker interface {
    PackMsg(*MsgData) []byte
    UnpackMsg([]byte) *MsgData
}

type MsgData struct {
    Data []byte
    Ext  interface{}
}

type PingHandler interface {
    HandlePing()
}

type CloseHandler interface {
    HandleClose()
}

func NewConn(conn net.Conn) *Conn {
    c := &Conn{
        conn:         conn,
        send:         make(chan *MsgData, 64),
        msgHandler:   nil,
        recvBuffer:   []byte{},
        msgPacker:    nil,
        pingInterval: 0,
        pingHandler:  nil,
        pingStop:     nil,
        closeHandler: nil,
    }

    go c.recvLoop()
    go c.sendLoop()

    return c
}

func recoverPanic() {
    if err := recover(); err != nil {
        //fmt.Println(err)
    }
}

func (this *Conn) SetMsgHandler(hdlr MsgHandler) {
    this.msgHandler = hdlr
}

func (this *Conn) SetMsgPacker(packer MsgPacker) {
    this.msgPacker = packer
}

func (this *Conn) SetPing(sec uint, hdlr PingHandler) {
    this.pingInterval = sec
    this.pingHandler = hdlr
    if this.pingStop == nil {
        this.pingStop = make(chan bool)
    }
    if sec > 0 {
        go this.pingLoop()
    }
}

func (this *Conn) SetCloseHandler(hdlr CloseHandler) {
    this.closeHandler = hdlr
}

func (this *Conn) pingLoop() {
    defer recoverPanic()
    for {
        select {
        case <-this.pingStop:
            return
        case <-time.After(time.Duration(this.pingInterval) * time.Second):
            this.Ping()
        }
    }
}

func (this *Conn) RawConn() net.Conn {
    return this.conn
}

func (this *Conn) recvLoop() {
    defer recoverPanic()
    defer this.Close()
    buffer := make([]byte, 2048)
    for {
        bytesRead, err := this.conn.Read(buffer)
        if err != nil {
            return
        }

        this.recvBuffer = append(this.recvBuffer, buffer[0:bytesRead]...)
        for len(this.recvBuffer) > 4 {
            length := binary.BigEndian.Uint32(this.recvBuffer[0:4])
            readToPtr := length + 4
            if uint32(len(this.recvBuffer)) < readToPtr {
                break
            }
            if length == 0 {
                if this.pingHandler != nil {
                    this.pingHandler.HandlePing()
                }
            } else {
                buf := this.recvBuffer[4:readToPtr]
                go this.recvMsg(buf)
            }
            this.recvBuffer = this.recvBuffer[readToPtr:]
        }
    }
}

func (this *Conn) recvMsg(data []byte) {
    defer recoverPanic()
    msg := &MsgData{
        Data: data,
        Ext:  nil,
    }
    if this.msgPacker != nil {
        msg = this.msgPacker.UnpackMsg(data)
    }
    if this.msgHandler != nil {
        this.msgHandler.HandleMsg(msg)
    }
}

func (this *Conn) sendLoop() {
    defer recoverPanic()
    for {
        msg, ok := <-this.send
        if !ok {
            break
        }

        go this.sendMsg(msg)
    }
}

func (this *Conn) sendMsg(msg *MsgData) {
    defer recoverPanic()
    sendBytes := make([]byte, 4)
    if msg != nil {
        data := msg.Data
        if this.msgPacker != nil {
            data = this.msgPacker.PackMsg(msg)
        }
        length := len(data)
        binary.BigEndian.PutUint32(sendBytes, uint32(length))
        sendBytes = append(sendBytes, data...)
    }
    this.conn.Write(sendBytes)
}

func (this *Conn) Close() {
    defer recoverPanic()
    this.conn.Close()
    close(this.send)
    if this.pingStop != nil {
        close(this.pingStop)
    }
    if this.closeHandler != nil {
        this.closeHandler.HandleClose()
    }
}

func (this *Conn) SendMsg(msg *MsgData) {
    this.send <- msg
}

func (this *Conn) SendData(data []byte) {
    this.SendMsg(&MsgData{Data: data, Ext: nil})
}

func (this *Conn) Ping() {
    go this.sendMsg(nil)
}

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